
-------- TML Message #1556 --------

Archive-Message-Number: 1556
Date: Tue, 11 Sep 90 13:14:44 -0400
From: wrgate.wr.tek.com!tnc!m0068@uunet.uu.net
Subject: Ship Designs 2 of 4

To: UUCP!metrolius.wr.tek.com!traveller
From: m0068@tnc.UUCP (Stephen D Smith)
Subject: More MT ships (2 of 4)
Organization: personal mailbox at The Next Challenge
 
****************** Begin Part 2 of 4 *********************
 
Mitchell B-25 TL=6 Medium Bomber
 
CraftID:   Medium Bomber, TL=6, MCr 0.4468
Hull:      (56/140) Disp.=20.7 Weight Loaded=12.997,
           Airframe=Subsonic
Power:     0.015 Mw (Drawn from engines) Endurance=6 hrs
Loco:      4/10, Basic Propeller*2, Thrust=4 tons
           Min=150 kph, Clean Cruise=454 kph,
           Clean Top=605 kph, Loaded Cruise=270 kph, Loaded
           Top=360 kph Agility=2
Commo:     Radio=Regional-6
Off:       HMG*4 fixed forward firing,
           HMG*2 Turret Top mounted,
           HMG*2 Flexible mount rearward firing,
           All guns 900 rounds
           8 cm High Vel forward firing, 10 rounds,
           Maximum internal stores=2000 Kg
Control:   Simple
Accom:     Crew=6 (Pilot, Copilot, Gunner*2, Bombardier,
           Radio),Oxygen tank and mask
Other:     Fuel=1800 liters
Remarks:   The real one carried a 75mm cannon in the late
           models.
 
 
Mosquito TL=6 Medium Bomber
 
CraftID:   Medium Bomber, TL=6, MCr 0.3575
Hull:      (46/69) Disp.=17 Weight Loaded=12.245
           Airframe=Subsonic
Power:     0.015 Mw (Drawn from engines) Endurance=6 hrs
Loco:      4/10, High performance propeller*2, 
           Thrust=12.8 tons Min=150 kph, Cruise=600 kph,
           Top=800 kph, Agility=5
Commo:     Radio=Regional-6
Off:       MMG*4 fixed forward firing 600 rounds,
           6 cm High Vel forward firing, 10 rounds,
           Maximum internal stores=2000 Kg
Control:   Simple
Accom:     Crew=6 (Pilot, Copilot) Oxygen tank and mask
Other:     Fuel=3600 liters
Remarks:  The famous bomber that the British used to create
havoc during Goering's speeches about how none of the
allies could penetrate his invulnerable Luftwaffe.  Dam
Buster, Sub Hunter, Night Fighter etc.  Light, fast, and
plywood.
 
 
Flying Fortress B-17G TL=6 Heavy Bomber
 
CraftID:   Heavy Bomber, TL=6, MCr 0.746400
Hull:      (96/240) Disp.=35.5 Weight Loaded=29.865,
           Airframe=Subsonic, Armor Crew=8, Engines=8
Power:     0.015 Mw (Drawn from engines) Endurance=6 hrs
Loco:      4/10, High Performance Propeller*4,
           Thrust=20 tons, Min=150 kph, Clean Cruise=504
           kph, Clean Top=672 kph, Loaded Cruise=454 kph,
           Loaded Top=604 kph, Agility=1
Commo:     Radio=Regional-6
Off:       HMG*2 Flexible mount forward firing,
           HMG*2 Turret Front mounted,
           HMG*2 Turret Top mounted,
           HMG*2 Turret Belly mounted,
           HMG*2 Flexible mount Port/Starboard firing,
           HMG*2 Flexible mount rearward firing,
           All guns 900 rounds
           Maximum internal stores=2000 Kg
Control:   Simple
Accom:     Crew=10 (Pilot, Copilot, Gunner*6, Bombardier,   
        Radio) Oxygen tank and mask, Armored stations
Other:     Fuel=7200 liters
Remarks:   You know this one.  'Nuff said?
 
 
MIG 21 Fishbed TL=7 Interceptor
 
CraftID:   Fighter Interceptor, TL=7, MCr.8275
Hull:      (24/60) Disp.=8.9 Weight Loaded=9
           Airframe=Supersonic,
Power:     0.6172 Mw (Drawn from engine) Endurance=51 min
           (1 hr 20 min w/ drop tank)
Loco:      4/10, High Performance Turbo Jet, Thrust=18.36
           tons (28.36 w/afterburner) Min=280 kph,
           Cruise=1510 kph, Top=2015kph, (AB Cruise=2100,
           AB Top=2800) Agility=6
Commo:     Radio=Regional
Sensors:   Radar=VDist, Passive IR, Radar direction finder
Off:       20mm autocannon Fixed forward firing (200
           rounds)
           Plumbed Fuselage hardpoint
           Inboard hardpoints*2,
           Outboard hardpoints*2
           Maximum external stores=2100 Kg
Control:   Powered, 2 maneuver points
Accom:     Crew=1 (Pilot) Complex cockpit w/advanced
           ejection seat, Oxygen tank and mask,
Other:     Fuel=1814 liters +1000 liters in external drop
           tank, Refueling probe
Remarks:  "Skipper we got a Mig on our tail! He's got a
          lock!"
          "Break right!  Jam his radar!"
          "He's Fired!"  (Sound of shredding metal)
          Colonel Tom watched his victim spiral down, He
smiled as he contemplated the new scout ship painted on the
side of his fuselage...
 
 
MIL-24 Hind TL8 Attack Helicopter
 
CraftID:   Attack Helicopter, TL=8, MCr .57384
Hull:      (36/98) Disp.=14.5 Weight Loaded=12,
           Airframe=Simple, Armor=Cockpit=8
Power:     0.046 Mw (Drawn from engines) Endurance=1 hour
           5 min
Loco:      4/10, Gas Turbine*3, Lift=12 tons, Thrust=3 tons
           Cruise=225 kph, Top=300 kph
Commo:     Radio=Continental
Sensors:   Radar=VDist, Passive IR, Light Amplification,
           Radar Direction Finder, Headlights*2
Off:       20mm Tribarrel-Remote turret (1000 Rounds)
           Plumbed Inboard hardpoints*2,
           Inboard hardpoints*2,
           Wingtip launch rails*4
           Maximum external stores=2200 Kg
Control:   Powered, 2 maneuver points
Accom:     Crew=1 (Pilot, Copilot, Gunner*2, Troops*8)
           Complex cockpit*2, Crew Station*2, Troops*8  
Other:     Fuel=2568 liters
Remarks:  One of the most feared items in the Soviet
inventory. "We are not afraid of the Russians. We are
afraid of their Helicopters"
 - Afgan rebel
By the way, The Russian MIL-25 Havoc is capable of
launching radar homing missiles, thus disproving that
MegaTrav rule.
 
******************** End Part 2 of 4 **********************
- --Name = STEPHEN SMITH  Mailbox # = 68

-------- TML Message #1557 --------

Archive-Message-Number: 1557
Subject: TML Address correction
Date: Tue, 11 Sep 90 10:59:23 PDT
From: James T Perkins <jamesp@metolius.WR>


> To: UUCP!metrolius.wr.tek.com!traveller
> From: m0068@tnc.UUCP (Stephen D Smith)

Sit up and take note if you are using the same addresses as years ago!
TML List submissions should go to

	traveller@metolius.wr.tek.com

that's metolius, not metrolius! List administration requests, questions
about the list itself, address corrections, etc. should be sent to

	traveller-request@metolius.wr.tek.com

To those of you still using the dadla addresses, please use the next few
minutes to update your mail aliases to use metolius! Also note that
metolius is in the "wr" subdomain, not the "la" subdomain.

Metolius is a local indian name for a scenic river in Central Oregon,
and the name of my SparcStation 1, from which the TML is now
administered.

Sorry to be an old stick-in-the-mud.

James
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Traveller Mailing List Administrator	     James T Perkins @ Tektronix, Inc
traveller-request@metolius.wr.tek.com	     Beaverton, Oregon, USA
uunet!metolius.wr.tek.com!traveller-request  "Load Auto/Evade, Beowulf!"

-------- TML Message #1558 --------

Archive-Message-Number: 1558
Date: Tue, 11 Sep 90 17:38:21 -0400 (EDT)
From: William Dow Rieder <wr0k+@andrew.cmu.edu>
Subject: Re: (1545)  FIGHTING SHIPS(??)

Robert S. Dean writes:

>If a few of us got together, we could recreate the entire contents of the book
>(FIGHTING SHIPS(?) that is) in a couple of weeks.  Any takers?

You bet.  I had been thinking of going over it myself, just to get some
reasonable
large ships, and it would be a lot easier with more people.  Working together
will also allow debate about design priorities and more effective error
checking.
Send me email, and we can work out details. My email address is
wr0k+@andrew.cmu.edu.

					W. Dow Rieder

 	When the only tool you have is a hammer, all your problems
start to look like nails...

-------- TML Message #1559 --------

Archive-Message-Number: 1559
From: "Mark F. Cook" <markc@hpcvss.cv.hp.COM>
Subject: Anti-cyborg sentiments in the Imperium
Date: Tue, 11 Sep 90 23:31:17 PDT

In message 1524 Brent L. Woods <woodsb@gn.ecn.purdue.edu> writes:

>>Unfortunately, once this happens (within the context of the game) you
>>start coming uncomfortably close to treading on the ol' anti-cyborg
>>sentiment so prevalent throughout the Imperium.  Actually, I prefer
>>to run my campaign with a strong 'cyberpunk' flavor to it, so I tend
>>to just ignore the 'anti-cyborg' bit and go on my merry way.
>
>     Anti-cyborg prejudice?  Where'd that come from?  The only general
>prejudice that I know of in the Imperium is *anti-psionic*.  Where'd
>they get a problem with cyborgs?

My reference was to comments made in the MT Referee's Companion, pg. 36-37,
which states that Solomani (and the SSMM, in particular) prejudices against
robotics extend to people with 'robotic body parts'.  Margaret's faction
also demonstrates similar feelings.

Later,

        Mark F. Cook

USMail: User Interface Technical Support
        Hewlett-Packard - Interface Technology Operation
        1000 NE Circle Blvd.  Corvallis, OR 97330

INTERNET: markc@hpcvss.cv.hp.com
UUCP:     {cmcl2, harpo, hplabs, rice, tektronix}!hp-pcd!markc

-------- TML Message #1560 --------

Archive-Message-Number: 1560
From: d9bertil@dtek.chalmers.se
Subject: Re: FIGHTING SHIPS(??)
Date: Wed, 12 Sep 90 11:06:04 MET DST

> From: "Robert S. Dean" <rsdean@crdec8.apgea.army.mil>
> Subject: (1545)  FIGHTING SHIPS(??)
>
> If a few of us got together, we could recreate the entire contents of the book
> (FIGHTING SHIPS(?) that is) in a couple of weeks.  Any takers?

  IMHO, the greatest goof in FSOTSI is that it just is a dry listing of ship
data. The ships have no history, no names, no commanders, no victories, no
defeats, no life, just long listings of how they perform, listings which, to
add injury to insult, also happens to be the largest collections of bugs I've
seen this side of a TI99 'computer'.

  The ships in the old Fighting Ships had names, some of them had stories about
past exploits and tactics. They felt alive.

  So, while I'm interested in participating in the reconstruction, I propose
that we also/ reconstruct the ships from the old Fighting Ships, and, if anyone
has the data on them, the large ship designs that has been published in other
products like Spinward Campaign and so on.

> Rob Dean

- -bertil-

-------- TML Message #1561 --------

Archive-Message-Number: 1561
From: "Mark F. Cook" <markc@hpcvss.cv.hp.COM>
Subject: More calibers and cyborg stuff
Date: Wed, 12 Sep 90 0:03:35 PDT

In message 1534 Adrian Hurt <adrian@cs.heriot-watt.ac.uk> writes:

>"Mark F. Cook" <markc@hpcvss.cv.hp.COM> writes:
>> 
>> Speaking of 7.62 rounds: while the 7.62 NATO rifle round is never fired as
>> a pistol round (with the possible exception of a custom weapon), the Russian
>> Tokarev pistol (the standard sidearm for Soviet officers, from 1930 until
>> the end of WWII, when it was discarded in favor of the 9mm Makarov) DOES
>> chamber a 7.62mm pistol round.  This round was adopted in 1930 for the Model
>> TT-33 auto pistol.  This cartridge is very similar to the 7.63mm Mauser (also
>> known as the 30 Mauser).
>
>According to my book ("The Armory", a catalogue of firearms which is designed
>mainly for use with role-playing games) the Tokarev round and the Mauser
>round are the same.

They're not, but the difference is tiny (although enough to keep them from
being used interchangably).  They both have a rimless, bottleneck case (0.02mm
shorter and 0.01mm larger dia. for the Tokarev).  The number of twists is
significantly less for the Mauser: 7.9 vs. 10 for the Tokarev.

Oops.  Now that I read my notes, 'Cartridges of the World' DOES say that some
brands of Mauser ammo can be fired by the Tokarev.  Generally speaking, the
30 Mauser round is a better pistol round: flatter trajectory and longer range.
I think this is kind of ironic, considering that the 30 Mauser round is 27
years older than the Tokarev round.

In message 1536 Arthur Green <AJGREEN%IRLEARN@pucc.princeton.edu> writes:

>Exotic weapon-gunner interfaces: This is starting to sound like cyberpunk
>to me (not necessarily a bad thing - this isn't a flame - but old Traveller
>was a goodole nuts'n'bolts game with no fancy wetware). Anyway some thoughts
>about marketing these weapons occurs to me. How many soldiers/adventurers
>are going to have the appropriate interface? Is there one standard interface?

Definitely a problem (and thus, a good potential source for local adventures),
vis-a-vis: "So, you've got an old HP-IB neural interface?  Most the mercs
I get in these days have gone to the new SCSI interfaces."

>How do you sell a weapon with a neural sight to a grunt from a tech 8 planet
>who's never heard about these gizmos?

Right!  As a result, you get reactions like, "I don't care HOW good a shot
it makes me!  I'm NOT going to stick that wire in my head!!"

>who's never heard about these gizmos? How do you keep 'em working (heh, the
>old malfunction at a critical time trick - my players used to hate this).

Mine too, but I love it.  Picture this: cyborged-to-the-gills PC chases a
much weaker NPC into a ruined building.  PC hasn't had any routine mainenance
done on the weapons interface in MONTHS.  He rounds a corner, where the NPC
is patiently waiting with a bucket of water.  ZAP!!  Instant neural stir-fry!

Later,

        Mark F. Cook

USMail: User Interface Technical Support
        Hewlett-Packard - Interface Technology Operation
        1000 NE Circle Blvd.  Corvallis, OR 97330

INTERNET: markc@hpcvss.cv.hp.com
UUCP:     {cmcl2, harpo, hplabs, rice, tektronix}!hp-pcd!markc

-------- TML Message #1562 --------

Archive-Message-Number: 1562
Date: Wed, 12 Sep 90 12:28:57 EST
From: grue@batserver.cs.uq.oz.au

hiya,

Adrian Hurt <adrian@cs.heriot-watt.ac.uk> writes,
>Spinal mounts are the single biggest thing on a ship.  They are so big that
>they stick out at one end, probably both ends.  I have the old game
>"Azhanti High Lightning", complete with deck plans for the cruiser; the
>meson gun is shown on every deck, so it extends the entire length of the
>ship.

How big is a High Lightning class cruiser?

Fighting ships metions several BattleRiders that are in the 30kTon range and
one of them (at least) has a Meson-T spinal mount.  A 1MTon ship is 30 times
the size of the battlerider.  For a spherical configuration, it is three times
the size in each dimension (for other configurations, it could well be longer
e.g. needle/wedge would likely be longer in proportion), thus the weapon that
took the entire length of the smaller ship now takes only one third the length
of a real battleship,  I doubt it would stick out both end of a large ship.

Not that I think of fighting ships as a particularly good reference...(I won't
bother going over its shortfalls again).  Back in the good old days of 2nd
edition High Guard it was possible to get a Meson-T into quite a small ship
and I doubt that that has changed much (I did try to do the smallest ship
with Meson-T under MT and failed hopelessly due to the problems of design).


>What I want to know is, what prevents me from designing a battleship with
>two meson guns mounted along the keel instead of just one?  That way, there
>is a reason to build huge immense Star Destroyers!

Better yet use three!  As a ref I doubt that I'd give a ship like that three
shots at separate targets since it does have to line itself up to bring the
weapon to bear (if I did give it shots at multiple targets the second and
third would have pretty horrible DMs to get correct aim).


>There is also the matter of sensors.  Not the general sensors, which are
>dealt with separately, but fire control sensors providing the exact targetting
>data for the weapons.  A "weapon" result on the damage table may actually mean
>that a fire control sensor has been hit.

Point well taken.  This seems like a nice way to correct the problem.



							Pauli
seeya

Paul Dale               | Internet/CSnet:            grue@batserver.cs.uq.oz.au
Dept of Computer Science| Bitnet:       grue%batserver.cs.uq.oz.au@uunet.uu.net
Uni of Qld              | JANET:           grue%batserver.cs.uq.oz.au@uk.ac.ukc
Australia, 4067         | EAN:                          grue@batserver.cs.uq.oz
                        | UUCP:           uunet!munnari!batserver.cs.uq.oz!grue
f4e6g4Qh4++             | JUNET:                     grue@batserver.cs.uq.oz.au

-------- TML Message #1563 --------

Archive-Message-Number: 1563
Date: Wed, 12 Sep 90 10:10 EDT
From: METLAY@vms.cis.pitt.edu
Subject: TML around the globe


In my nebulous capacity as Historian, I've taken the liberty of sending
Cristian a very long letter describing the concept of role-playing games,
with which he has informed me he is unfamiliar. I have yet to receive a
reply from him (I hope that his English and my attempts manage to meet
somewhere in the middle |-> ), but I've done what I can to help out.

Anyone interested in the file I sent him can request a copy from me; I
think I did a half-decent job. One error I did make, though, was in 
assuming that he was a foreign exchange student here in the USA... it's
going to be hard for him to check out game groups and local game stores
in Chile. Oops. |->

metlay

PS. As for the last continent, James: shall I have Suzanne send the TML
a postcard from Antarctica? |->

BTW, who are our Asian and African representatives? Just curious....

-------- TML Message #1564 --------

Archive-Message-Number: 1564
Date:    Wed, 12 Sep 90 20:52 EDT
From: PHB100@psuvm.psu.edu
Subject: Time to get out in the real world

[Many of you have indicated that you enjoy the club-like, community
atmosphere of the TML.  Peter asked if he could query the membership
about employment possibilities, and in light of the above I judged a
short message would be okay.  If anyone has strong leanings one way or
another, I'd like to hear from you -- James, List Admin]

Hi all,
   Graduation approacheth.  Time to get out in the real world (you know, the
easy world :)  In december, Penn State will honor me by bestowing upon me a BS
degree in Computer Science.  I in turn, will be looking to bestow the honor of
employing me upon an organization that is worthy of my talents.  If any of you
are aware of job openings, I would appreciate hearing from you.  Please respond
via email to the address below.  Here are a few facts to wet your appetites..:)

Paul Baughman
BS Computer Science, Dec 1990
Emphasis in Graphics

   I've had courses in computer graphics, computer assisted cartography,
data structures, operating systems, and computer architecture.
   I've programmed in C, Pascal, Fortran, Rexx, Assembler and Scheme (LISP).
   I'm familiar with many operating systems including VM/CMS, UNIX,
VAX/VMS 5.3, and MS-DOS.

   If any of this sounds interesting, then you are intelligent and have good
taste.  Contact me for more information.

Thanx for your time. We now return you to your regularly scheduled Mailing List

Paul Baughman    PHB100 @ psuvm.BITNET
- -------
Captain Sir Michael Talmoth,  UPP:  BA5A8B

"You see me now a veteran,
     Of a thousand psychic wars,
         I've been living on the edge so long,
             Where the winds of Limbo roar.
- -- BOC


-------- TML Message #1565 --------

Archive-Message-Number: 1565
Date: Wed, 12 Sep 90 17:57:40 PDT
From: Andrew Salamon <salamon%sdbio2@ucsd.edu>
Subject: Two ?'s and a Heinlein vehicle

  Hi y'all.  Welcome back to school (for those in that position).
I have two questions for you all and one vehicle for any Heinlein fans.

  First, is there an Errata sheet for COACC?

  Second, are there any MT gamers at UCSD?

  Third, I now present my version of Gay Deceiver (From Robert Heinlein's
The Number of the Beast, as well as later books)


		Gay Deceiver

Craft ID:  4 passenger Duo spaceplane, TL 12 (no Anti-Grav available)
		59.8Mcr
Hull:  40/100 Disp = 21, Weight loaded = 10 tons, Airframe = Subsonic
		through Hypersonic (STOL on Subsonic only)
Power:  Storage batteries = 60 Mw-h, Endurance = 120 hours
        From Engines = 39 Mw, Endurance = 120 hours
Loco:  4/10 Fusion Rockets x 1/2, Thrust = 50 tons
       Agility = 6, Speed see below
Commo:  Radio continental x 1
Sensors:  V.Dist All Weather Radar x 1, Laser Sensor x 1, Dist LADAR x 1,
          Headlights x 9, Dist Active Audio x 1 (loudspeakers), V.Dist
	  Magnetic Sensor x 1, Inertial Tracker x 1, Chaff discharger x 1,
 	  Radar Direction Finder x 1
Off:  5MW Beam Laser (Pen 28/3, Dam 10, V.Dist)
Control: Boosted/Computer Enhanced Fly-by-Wire (1/6 Maneuver Points) 
	 Computer Model 2 bis, Comp-linked Cp x 2, HUD x 1
Accom:  Crew = 2 (Pilot, Observer), Passenger = 2, Cockpit Armor
	Basic Env (sealed), Complex Cockpit, Crew Station
Other:  Feul .12l, Cargo 300kg

Table 1:  Air Speed
	Airframe	Cruise	Maximun	Minimum
	---------------------------------------
	Subsonic	 600	  800	  80
	Transonic	 825	 1100	  88
	Supersonic	2100	 2800	 140
	Hypersonic	2813	 3750	 175

The Airframe can be modified in flight (variable sweep wings) from STOL
subsonic through normal Trans and Supersonic to Hypersonic.  Also, It can
be flown in a boosted mode or Fly-by-Wire depending on the speed and pilot's
desires.  I'm not positive that I have the minimum speed for the subsonic STOL
airframe correct.  I will check and let you know if it is (unless someone else
beats me to it).
  The very high price is due almost completely to the storage batteries 
(which seem overpriced to me).  They cost 51Mcr out of the total of 59.8.
  One thing I left out that should be in there is a wheel based suspension
transmission.  If I had tried to add them using the MT starship desing rules
the weight would have been HUGE.  I am kind of assuming that a suspension
would be included for the landing gear and am ignoring the transmission, for
now.

Any Questions, Comments, Critical Complaints (aside from the fact that I
seriously bent a few rules)?

Later
Andrew
salamon@sdbio2.ucsd.edu

-------- TML Message #1566 --------

Archive-Message-Number: 1566
Subject: PBEM Notice!
Date: Wed, 12 Sep 90 16:09:00 PDT
From: Richard Johnson <richard@agora.UUCP>

First:  ALAN HUSSCROFT and/or Jo Kim:
	send me some e-mail right away!  I lost your address and
	need to discuss a few things.  (Finally wading through that
	long digest...)


Second: This is the second (and last) call for anyone NEW who wants
	to join the PBEM.  There is some interesting stuff coming up,
	provided you're willing to not join our already-known adveturers
	(that is, there are other places for you.)

Third:  It looks like we won't be able to start next week - not enough
	folks are up-to-speed with their new acocunts yet.  I'll hold
	turn 2.1 (year 2, turn 1 unless that screw up last year's 
	numbering - I forget) until the 24 of September.

	If you are a returnee, and don't make it for the first turn,
	don't fret - It looks like they'll still wind up being about
	two weeks in between them.

Last:	I can't believe I'm actually going to do this again!....

	Next Monday (the 17th) I will publish the list of players/
	characters/addresses.  It will be annotated with who has
	checked in and who hasn't.  {A few of you are on a secret 
	mission for the GM - you know who you are - and won't appear
	on this list.}

Richard Johnson
	richard@agora.hf.intel.com

	P.S.  BE SURE to put the string PBEM or the string PBM
	      in the subject line of your mail to me.  

-------- TML Message #1567 --------

Archive-Message-Number: 1567
Date:     Thu, 13 Sep 90 9:04:14 EDT
From: "Robert S. Dean" <rsdean@crdec8.apgea.army.mil>
Subject:  Re (1563) TML around the globe

I just got my Challenge #45 in the mail a couple of days ago, and there is an
advertisement on p93 for the Spanish language edition of Traveller.  You can
either get it from GDW direct ($30), or through the Spanish outfit.  

Thought this might be of some use to Christian.

Rob Dean

(I'll post the mailing addresses if anyone wants...GDW you should have available)


-------- TML Message #1568 --------

Archive-Message-Number: 1568
Date:     Thu, 13 Sep 90 9:32:08 EDT
From: "Robert S. Dean" <rsdean@crdec8.apgea.army.mil>
Subject:  FIGHTING SHIPS Rewrite

- -bertil- suggests that we do our FIGHTING SHIPS rewrite based on the old
Supplement 9 designs, which is alright by me, even though some of *those*
designs were not very combat worthy, at least by my standards.

Any other volunteers?

Rob Dean



-------- End of TML Messages --------

